But crucially, on top of that, visual information from four previous frames is integrated into the current one to increase perceived resolution - explaining how standard pixel counting on static scenes produces a higher result. In effect, we are seeing the technique used in Alan Wake on Xbox 360 as an initial basis - a sub-native resolution paired with excellent 4x MSAA. We're confident that we have achieved this, and can't wait to hear what fans think on April 5 when they play the game." Since the start of Quantum Break's development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look.
"Quantum Break's 1080p output is a temporal reconstruction from four previous 720p 4x MSAA frames. It verifies our initial hypothesis on how the game produces its presentation - a 720p base resolution with temporal reconstruction - but adds new detail, such as the addition of high quality multi-sampling anti-aliasing to the mix:
UPDATE 22/3/16 9:00am: Remedy has released a statement explaining resolution and image quality on Quantum Break. Neither Microsoft nor Remedy has talked about the resolution that the game will run at on the PC, but they have suggested that the port is designed to take advantage of the unique nature of the platform, which probably means players will be able to tweak resolution and other options.įootage taken from Quantum Break shows a game that looks pretty good, especially when the main character uses his time manipulation powers. Phil Spencer, who leads the Xbox One division, also explains on Twitter that he is not willing to confirm reports about the resolution of Quantum Break but says that gamers should play the game to experience the kind of quality it delivers before making any judgment. Moreover, it seems that there are no plans to introduce a graphical engine update with the day-one patch for the game.Īccording to Thomas Puha, the leader of public relations at developer Remedy, his team has a number of fixes that it intends to deliver when the title is introduced, but they are linked to the gameplay rather than the engine that's powering the experience. A lot of gamers are disappointed with the fact that the upcoming Quantum Break, one of the biggest releases of the first half of the year for the Xbox One, will only run at a 720p resolution on the Microsoft home console.